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map theonlymap - Teleports the player to the third loop of the Confusion Ending (the one with The Stanley Parable Adventure Line. map thefirstmap - Teleports the player to the second loop of the Confusion Ending (the one with no doors). map testchmb_a_00 - Teleports the player to the Portal demo, as seen in the Games Ending. If you didn't input sv_cheats at all, it proceeds like normal. map seriousroom - Teleports the player to the Serious Room and repeats the narration from the last time you went there. map redstair - Teleports the player to the Escape Pod Ending staircase.
map map_two - Teleports the player to the room below the Maintenance Room, the beginning of the Confusion Ending. map map_one - Teleports the player to the first loop of the Confusion Ending (in Stanley's office, after the Narrator restarted the game in the Monitor Room.). map map_death - Teleports the player to the Museum Ending. map map2 - Teleports the player to the Mind Control Facility (as if they had taken the elevator in The Boss's Office.). map map - Teleports the player to the last sub-ending of the Confusion Ending (the one with the circular two doors room and the Confusion Ending Schedule). map incorrect - Teleports the player to the deteriorated map, as seen in the Not Stanley Ending after unplugging the phone. map freedom - Teleports the player to the scene just after the Mind Control Facility is turned off, in the Freedom Ending. map buttonworld - Teleports the player to the Heaven Ending.
map blockbase - Teleports the player to the Minecraft demo, as seen in the Games Ending. map babygame - Teleports the player to the Baby Game, as seen in the Games Ending. secret - Plays a special song when the credits roll in the Freedom Ending or when you select the Credits option from the Main Menu. firstperson - Sets the view back to first person mode. thirdperson - Changes the view to third person. You can also see the Narrator using this. noclip - Toggles clipping On/Off - WARNING: This can cause a crash! Be careful of what you fly through!.
impulse 100 - Enables/Disables a flashlight.incrementvar mat_matoverride 0 1 1 - Replaces all world textures with the Facepunch logo printed on top of them.This does not allow Stanley to overcome any obstacle, door or window that would normally block Stanley's progress on the ground it just raises your point of view. imabird - Float gently into the air, as in the Mariella Ending.The game is then susceptible to most, if not all HL2/Portal 2 console commands. Staying in the Serious Room and repeatedly entering the command will cause the narrator to "go shopping for another table." However, if you enter the command before loading or starting a new game on the main menu it will display the "Why?" message - now allowing for commands such as noclip and impulse (100, etc). In the demo the console prints "Why?", but doesn't take the player to the Serious Room. sv_cheats 1 - Normally enables server cheats, but instead, teleports Stanley to the Serious Room and Serious Ending.raphael - In place of all dialog, the Narrator simply says "Stanley." "Stanley" is also printed in the console whenever dialogue would normally be spoken.bark - Whenever Stanley uses the action button (E or primary click,) you will hear a barking sound instead of the normal key-pushing sound.hideous - Opens up a random page of the Team Fortress 2 Wiki.This can be reversed by typing "exec config".Ī divided list of known commands includes: Go into the console and type unbindall.
And in the text box which contains the command for enabling the console, delete that and make the text box empty. Otherwise, search for "con_enable" and set it to 1 and then save. Save, then go in-game and enable the console from the Options.Open up the config.cfg with a text editor, then search for "toggleconsole" and replacing it with a key (in case tilde (~) doesn't work).In the text box that appears, type -console (or -dev console) Right click The Stanley Parable and click Properties.